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AI Insights · Timothy · April 2025

Top 5 Android Adventure Games in Sweden: Q1 2025 Performance

Explore the performance trends of the top 5 adventure games on Android in Sweden during the first quarter of 2025, featuring insights from Sensor Tower.

Top 5 Android Adventure Games in Sweden: Q1 2025 Performance

In the first quarter of 2025, the adventure game category in Sweden saw notable performances from several leading titles on the Android platform. According to Sensor Tower data, these games exhibited varied trends in weekly downloads, revenue, and active users.

Genshin Impact by COGNOSPHERE PTE. LTD. experienced a fluctuating revenue trend, starting strong at approximately $9.3K in the first week of January and showing a mid-quarter dip, before recovering to around $4.8K at the end of March. Weekly downloads remained relatively stable, peaking at about 333 in early February, while active users initially increased, reaching over 3.4K mid-January, before settling around 2.4K by the quarter's end.

Fate/Grand Order (English), developed by Aniplex Inc., saw a significant spike in revenue in the last week of March, climbing to approximately $7.7K. The game's downloads were modest, with a weekly high of 20 downloads, and active users showed a gradual increase, ending the quarter at 520.

Flame of Valhalla Global from Leniu Technology Co., Limited, maintained a consistent revenue stream throughout the quarter, peaking at about $2.8K in mid-March. Downloads fluctuated slightly, with a weekly average around 120, while active users remained steady, closing the quarter at 669.

Star Merge - Match Island Game by Plummy Games OU showed a rising trend in revenue, culminating at approximately $2.4K in late March. The game experienced a decline in downloads towards the end of the quarter, with no downloads recorded in the final weeks. Active users initially increased to 1.3K but dropped to 975 by March's end.

Summoners War X TEKKEN 8 by Com2uS had a steady revenue performance, peaking in late February at about $2.1K. Downloads remained low, with a weekly maximum of 36, while active users showed a slight increase, ending at 1.1K.

These insights highlight the dynamic nature of the mobile gaming market in Sweden. For more in-depth analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025